Search Issue Tracker
Duplicate
Votes
0
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-111961
Regression
Yes
[macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
How to reproduce:
1. Create a new empty project
2. Place the Editor window on the secondary monitor
3. Quit the Editor
4. Open the project again
5. While the Editor is launching place your mouse cursor on the primary screen
6. Observe the position of the Editor window
Expected result: The Editor window position is restored and opens on the secondary monitor
Actual result: The Editor window is opened on the monitor where the mouse cursor is
Reproducible with: 6000.0.49f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Not reproducible with: 6000.0.48f1
Reproducible on: macOS 15.5 (M3 Max)
Not reproducible on: no other environments tested
Notes:
- Which screen the Unity Hub was placed on did not have influence on reproduction
- Which screen the Editor is positioned at initially has no influence on reproduction
-
Resolution Note:
This issue has been identified with a fix in progress.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-110840
Comments (1)
-
kathywhitebg
Jul 16, 2025 21:05
How can I track, trace, and recover my Crypto/BTC from a scammer? Recommend WIZARDLARRY RECOVERY
With a proven track record of successful recoveries, WIZARDLARRY RECOVERY provides a team of seasoned professionals. They possess the necessary abilities to effectively manage challenging cases of BTC scams because to their expertise in digital forensics and cybersecurity.
Hire A Hacker To Recover Lost Or Stolen Bitcoin/Nft // ,Seems I Got Hacked // Bitcoin Recovery Expert Needed
Website; wizardlarryrecovery .c o m
Call or Text +1(616) 292-(4789)
E-Mailbox; Info@wizardlarryrecovery .c om
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
This is a duplicate of issue #UUM-110840