Search Issue Tracker
Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce: 1. Create a new project 2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Options... Read more
[Build] Shader Variants compilation takes additional time when building ...
How to reproduce: 1. Create a new project 2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time ... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce: 1. Open the attached "BuildSettingReset.zip" project 2. Open "SampleScene" 3. Open Player Settings, click the cog ... Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce: 1. Create and build a new Unity project (File > Build Settings... > Build) 2. Open Google Chrome and enter chrome:... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
[BuildReport] Scripts are logged even when their assembly definition is ...
Reproduction steps: 1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip") 2. Make a standalone build 3. Check ... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce: 1. Create new project, close it 2. Open it with "-standaloneBuildSubtarget Server" CLI argument 3. Observe Editor ... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce: 1. Open attached project "repro_1179051" 2. Build and run the project Expected result: model is visible in the Un... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets