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Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce: 1. Create a new project 2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Options... Read more
[Build] Shader Variants compilation takes additional time when building ...
How to reproduce: 1. Create a new project 2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time ... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce: 1. Open the attached "BuildSettingReset.zip" project 2. Open "SampleScene" 3. Open Player Settings, click the cog ... Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce: 1. Create and build a new Unity project (File > Build Settings... > Build) 2. Open Google Chrome and enter chrome:... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
[BuildReport] Scripts are logged even when their assembly definition is ...
Reproduction steps: 1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip") 2. Make a standalone build 3. Check ... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce: 1. Create new project, close it 2. Open it with "-standaloneBuildSubtarget Server" CLI argument 3. Observe Editor ... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce: 1. Open attached project "repro_1179051" 2. Build and run the project Expected result: model is visible in the Un... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more
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