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There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce: 1. Open attached project "repro_1179051" 2. Build and run the project Expected result: model is visible in the Un... Read more
[UWP] Some models are invisible in Unity player when using import option...
How to reproduce: 1. Open attached project "repro_1179051_UWP" 2. Build and run the project Expected result: models are visible in ... Read more
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce: 1. Open Unity project on a OSX 2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more
Standalone builds result in black screen on launch when built using CL w...
How to reproduce: 1. Open the attached project ("case_1175054-BatchModeTest.zip") using the EnvIronman VM (optional) (more informati... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce: 1. Open the attached "BuildSettingReset.zip" project 2. Open "SampleScene" 3. Open Player Settings, click the cog ... Read more
[Build] Shader Variants compilation takes additional time when building ...
How to reproduce: 1. Create a new project 2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time ... Read more
[Android] Scripts changes do not take effect in builds after "Scripts on...
To reproduce: 1. Open the attached project 2. Build and Run the "SampleScene" on Android device 3. Check the "Development Build" and... Read more
Build Setting "Wait For Managed Debugger" is not accessible via scriptin...
Reproduction steps: 1. Create a new project 2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option 3. Crea... Read more
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