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0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more

0
votes
Won't Fix

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more

0
votes
Fixed

Models are invisible in Unity player when using import options "Keep Qua...

Build Pipeline

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Aug 24, 2019

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Version/s: 2018.3.0a2, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "repro_1179051" 2. Build and run the project Expected result: model is visible in the Un... Read more

3
votes
Fixed

[UWP] Some models are invisible in Unity player when using import option...

Build Pipeline

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Aug 26, 2019

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Version/s: 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "repro_1179051_UWP" 2. Build and run the project Expected result: models are visible in ... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer() accepts two different platform as targets

Build Pipeline

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11, 2020.1.0a1

How to reproduce: 1. Open Unity project on a OSX 2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more

0
votes
By Design

Standalone builds result in black screen on launch when built using CL w...

Build Pipeline

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Aug 07, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1175054-BatchModeTest.zip") using the EnvIronman VM (optional) (more informati... Read more

0
votes
Won't Fix

Editor does not reset to the default Graphics API after Player settings ...

Build Pipeline

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Aug 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12

How to reproduce: 1. Open the attached "BuildSettingReset.zip" project 2. Open "SampleScene" 3. Open Player Settings, click the cog ... Read more

0
votes
Fixed

[Build] Shader Variants compilation takes additional time when building ...

Build Pipeline

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Aug 06, 2019

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Version/s: 2019.2.0b7, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time ... Read more

0
votes
Fixed

[Android] Scripts changes do not take effect in builds after "Scripts on...

Build Pipeline

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Jun 12, 2019

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Version/s: 2019.1.0a7, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open the attached project 2. Build and Run the "SampleScene" on Android device 3. Check the "Development Build" and... Read more

0
votes
Fixed

Build Setting "Wait For Managed Debugger" is not accessible via scriptin...

Build Pipeline

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May 10, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps: 1. Create a new project 2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option 3. Crea... Read more

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