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[Build] Shader Variants compilation takes additional time when building ...
How to reproduce:1. Create a new project2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time on ... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more
Standalone builds result in black screen on launch when built using CL w...
How to reproduce:1. Open the attached project ("case_1175054-BatchModeTest.zip") using the EnvIronman VM (optional) (more informatio... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce:1. Open the attached project2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder3. ... Read more
Build Pipeline functions cause a re-execution of the last Async task whe...
Steps to reproduce:1. Open user-supplied project2. In the top Toolbar select Test -> Failing Test -> Building player Expected:... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
Building in batchmode after deleting a file completes the build successf...
How to reproduce:1. Open user-submitted project (Empty_Project_removefile)2. Build the project3. Close the project and delete the Cl... Read more
[Android] Bundletool 0.7.2 in 2019.2 causes Build & Run failure when run...
To reproduce:1. Open an empty project2. Switch platform to Android3. Build and Run with "Build App Bundle" selected Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene