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Crash in Buildpipeline when building project
Reproduction steps:1. Open attached project.2. Open build settings and build.- observe crash Reproducible with: 2019.4.12f1, 2020.1.... Read more
BuildOptions.AcceptExternalModificationsToPlayer throws error when build...
How to reproduce:1. Open the attached '1288856.zip' project2. Build for iOS via menu bar > BuildMenu > Build Expected result: ... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce:1. Open the project from the Google Drive2. Open "PressAnyButtonToJoin" Scene3. File > Build Settings4. Make sur... Read more
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
Unity tried to build ARM64 build when Mono is selected
Steps to reproduce:1. Open the user's attached project "MonoBug.zip"2. Switch to Android3. Built the project Expected results: Unity... Read more
Long Player build times when using the Accelerator and Addressables loca...
Reproduction steps:1. Open attached project "share.zip"2. Setup project for Accelerator3. In Editor menu, click Tools -> Build Al... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors ...
Reproduction steps:1. Open attached project "Test_CompilePlayerScripts.zip"2. In Test Runner window, select "EditMode" and press "Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS