Search Issue Tracker
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more
Android apk Build succeeds while Build and Run does not, although same e...
To reproduce: 1. Open the user's attached project 2. Attempt to Build an Andoird apk 3. After the build succeeds, attempt to Build a... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps: 1. Download the attached "ShaderCmpTests.zip" p... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps: 1. Open "1203536" project 2. Notice that there are no GameObjects in the Scene 3. Build a Standalone Player Exp... Read more
Default Quality Level is changed after building and reopening the Editor...
How to reproduce: 1. Open the attached project 2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quality->... Read more
[BuildReport] Unity Build report is missing build time
Unity Build report is now missing total build time 1. What happened When creating builds, regardless of platforms, the build times ... Read more
[IL2CPP] "il2cpp.exe did not run properly" error is thrown when building...
Steps to reproduce: 1. Open user's attached project "DungeonCrawlTycoon.zip" 2. Build it as an App bundle 3. Notice the Task manager... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps: 1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit) 2. Go to File >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type