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Fixed in 2020.2.X

Fixed in 2019.3.X

Votes

0

Found in

2018.4.0f14

2019.3.0f3

Issue ID

1205788

Regression

Yes

[BuildReport] Unity Build report is missing build time

Build Pipeline

-

Unity Build report is now missing total build time

1. What happened
When creating builds, regardless of platforms, the build times are no longer logged.

Build completed with a result of 'Succeeded'
<------------------------------------------------------------------ BUILD TIME SHOULD BE HERE BUT IS MISSING from 2018.4f14 and 2019.3.0f3
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Steps to reproduce
- Open Unity 2018.4.0f14 or 2019.3.0f3
- Create an empty scene
- Create a build for your platform
- Once the build has finished, open the log and search for Build Report.
Notice issue >> Build times are not logged.

Expected
From 2017.4.0f35 log

*** Completed 'Build.Player.WindowsStandaloneSupport' in 13 seconds (12744 ms)

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a3

  2. Resolution Note (fix version 2019.3):

    Fixed in: 2019.3.7f1

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