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Won't Fix

Votes

0

Found in

2018.2

2018.3

2018.4

2019.2

2019.2.8f1

2019.3

2020.1

Issue ID

1203536

Regression

No

Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostprocess" doesn't work until scene reload

Build Pipeline

-

Reproduction steps:
1. Open "1203536" project
2. Notice that there are no GameObjects in the Scene
3. Build a Standalone Player

Expected Result: A Cube is created and then immediately destroyed
Actual Result: A Cube is created and is not destroyed until a change of scenes is made

Reproduced with: 2020.1.0a16, 2019.3.0f3, 2019.2.16f1, 2018.4.14f1, 2018.3.0a1, 2018.2.21f1
Did not reproduce on(Scripting Errors): 2018.2.0a1, 2018.1.0a1, 2017.4.335f1

  1. Resolution Note:

    Saving assets during a build callback is undefined behavior and not supported.

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