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Platform #define directives & user defined directives are not updating w...
How to reproduce: 1. Open the attached "UnitTestMacro.zip" project 2. In Menu Toolbar select "ManualBuild" -> Switch to UWP 3. In Hi... Read more
'No <...> module loaded' screen remains after adding module to the open ...
How to reproduce: 1. Create a new Unity project 2. Without closing Unity, open Unity Hub 3. Add any module to the opened editor 4. A... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
Project can not be built when new module is installed and editor is not ...
Reproduction steps: 1. Create a new project 2. Open Build Settings 3. Select module that isn't installed 4. Press "Install with Unit... Read more
Unity tried to build ARM64 build when Mono is selected
Steps to reproduce: 1. Open the user's attached project "MonoBug.zip" 2. Switch to Android 3. Built the project Expected results: U... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
int.MinValue is treated as largest value when sorting List<IOrderedCallb...
How to reproduce: 1. Open the user's attached project("IOrderedCallback.callbackOrder.zip") 2. Open Test Runner window 3. Select the... Read more
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce: 1. Set the Asset Bundle of cat2 to 'ab2' 2. Set the Asset Bundle of cat1 to 'ab1' 3. Use the menu item 'Assets/Bui... Read more
[Android][Gradle] aab fails to build on a very large project
Reproduction steps: 1. Open the user's supplied project 2. Use the default (debug) Keystore 3. Build the .aab Expected result: the ... Read more
[Android] Editor freezes while building a Scene for Android
Reproduction steps: 1. Open the user's supplied project 2. Build or Build and Run to an Android device Expected result: Editor buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects