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Fixed in 2021.1.X

Fixed in 2018.4.X, 2019.4.X, 2020.2.X



Found in




Issue ID




int.MinValue is treated as largest value when sorting List<IOrderedCallback>

Build Pipeline


How to reproduce:
1. Open the user's attached project("")
2. Open Test Runner window
3. Select the EditMode tab
4. Press Run All

Expected results: When sorting with int.MaxValue or int.MinValue the sort is correct
Actual results: When sorting with int.MaxValue or int.MinValue, int.MaxValue is treated as larger than int.MaxValue

Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1

  1. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0a8 and above

  2. Resolution Note (fix version 2020.2):

    Fixed in Unity 2020.2.2f1 and above

  3. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.19f1 and above

  4. Resolution Note (fix version 2018.4):

    Fixed in Unity 2018.4.32f1 and above

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