Search Issue Tracker
Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce: 1. Open attached project 2. Go into play mode 3. Press the UI button "play" 4. Press ">>" button -"Error executi... Read more
Application freezes if using FMOD when accepting an incoming call in iOS 15
How to reproduce: 1. Open project "olaf-master.zip" from the user-provided link 2. Go to the Build Settings (File>Build Settings) 3.... Read more
Unity Microphone does not work with Razer Kraken 7.1 Chroma headsets whi...
To reproduce: 1) Have the Razer Synapse installed and the Razer Kraken 7.1 Chroma headset 2) Open attached project and scene in it 3... Read more
Audio gets distorted when DSP buffer size is changed to "Best Latency" i...
To reproduce: 1. Open attached Unity project "LowLatencyAudioBug.zip" 2. Open "AudioBug" scene (For better performance, I suggest di... Read more
[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...
To reproduce: 1. Open launcher and activity monitor 2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preve... Read more
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project and launch "AudioTest" scene - Hit Play - P... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more
Audio.PlayScheduled produces artifacts on cpu spikes
To reproduce: 1. Import package the "repro" 2. Open "scene" 3. Enter play mode 4. Press space. it should call "audio.PlayScheduled" ... Read more
[iOS] onAudioFilterRead allocates memory every frame instead of reusing ...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run 4. Attach the Unity profiler to the... Read more
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project on MacOS 2. Switch to WebGL platform 3. Right-click and reimp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked