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Crash on FMOD::DSPI::getNumInputs after adjusting sound
How to reproduce:1. Open attached Unity project2. Play 04_Gameplay scene3. Adjust computer sound4. Try to play game5. Repeat 3-4 ste... Read more
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps:1. Open the project in "AudioTest.zip"2. Open Audio Scene and enter Play Mode3. Inspect the visual audio represen... Read more
Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts whil...
How to reproduce:1. Open the attached project "MusicTheoryApp.zip"2. Open the script "ToggleButton.cs"3. Inside the script, add "Deb... Read more
[Audio] Selecting audio file in Project window throws error "Unknown pla...
Reproduction steps:1. Create a new Unity project2. Import "Example.wav" into the project3. Select the .wav file in the Project windo... Read more
[iOS] App freezes when calling "Application.Quit()" if a script with "On...
How to reproduce:1. Open the attached Unity project ("1356566_2021.2.0b7.zip")2. Build And Run on an iOS device3. When the app finis... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce:1. Open the attached project "audioBug"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
Crash when stopping an Audio Source using OnAudioFilterRead from a destr...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: no cra... Read more
[WebGL] Audio assets throw "The process cannot access the file" and "Can...
Steps to reproduce:1. Open attached "azaz.zip" Unity project on Windows2. Switch to WebGL platform3. If asset importing didn't fail,... Read more
Unity crashes when AudioMixer.SetFloat() name parameter is null
Reproduction steps:1. Open the attached project "Test"2. Open "Assets/Scenes/SampleScene"3. Enter Play Mode Expected result: Console... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject