Search Issue Tracker
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce:1. Open the attached project (case-1202437_LowPassFilterCurves.zip)2. Select "Audio Source" in the Hierarchy3. Sc... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
Audio Source Spatial Blend property is ignored when a Rigidbody componen...
Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more
Disabling and enabling an AudioSource component controlled by a Timeline...
How to reproduce:1. Open user-submitted project (769080-AudioSourcePop)2. Enter Play Mode3. Select the 'AudioTest' GameObject and di... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce:1. Open attached project "AudioIssue.zip"2. Enter Play mode3. Press "J" key a few times Expected result: no audio p... Read more
streaming of mp3 files is not supported when PC, Mac & Linux Standalone ...
Reproduction steps:1. Download and open the attached project "1224487.zip"2. Open the Sample Scene3. Enter Play mode4. Press "Select... Read more
[Audio] Editor crashes on changing 'System Sample Rate' when Audio track...
Steps to repro:1. Create a New Project2. Hierarchy > Right-click > 3D Object > Cube3. Window > Sequencing > Timeline4... Read more
[Audio] Tooltips are missing for all properties under Audio Filter and A...
Tooltips are missing for all properties under the following component:Audio Reverb ZoneAudio Chorus FilterAudio Echo FilterAudio Low... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved