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Large numbers of Audio Mixer Groups cause a performance hit even when no...
Steps to reproduce:1. Open attached project "Unity_Audio_Mixer_Issue.zip"2. Make sure Window>Audio Mixer is open3. Enter Play Mod... Read more
Editor Crash on changing speaker when audio track is playing in timeline
Editor Crash on changing speaker when audio track is playing in timeline Steps to Reproduce1. Create a project.2. Get some audio cli... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
Unable to pause AudioListener via UI button
To reproduce: 1. Open the project, attached by the tester (AudioListenerPause.zip)2. Open the "scene" scene3. Enter Play mode4. Pres... Read more
"Mute audio" not saved
Steps to reproduce:1. Enable mute audio2. Restart editor3. Notice that mute audio is disabled Read more
AudioSource's pitch is ignored when audio is played via Timeline
To reproduce: 1. Open the project, attached by the user (case_1014213-3dSoundTest.zip)2. Open the "default" scene3. Enter Play mode4... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip)2. Open the "scene" scene3. Enter Play mode4. Select ... Read more
Unity errors during project importation when the project contains around...
How to reproduce:1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes) Expected result: the project opens upActual ... Read more
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Q...
To reproduce:1. Open attached project2. Open "test" scene3. Open two Inspector tabs4. Select "AudioListener" GameObject and lock one... Read more
[iOS] UnityLinker error appears when building project which uses Audio M...
Reproduction steps:1. Open the attached "BugReport.zip";2. Build project for iOS. Expected results: the correct error is shown in th... Read more
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