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Audio is playing in Standalone Build even when Audio Listener is not pre...
How to reproduce:1. Open the attached project("AudioSourceTest")2. Build and Run Expected result: Audio Clip is not playingActual re... Read more
Crash in BuildAudioMixerConstant when undoing duplication of mixer group
To reproduce:1. Create Audio Mixer2. Add new group to Master group3. Add another new group to the previous group (Group hierarchy sh... Read more
AK::MemoryMgr::Term crash caused by trying to terminate Wwise audio engi...
Steps to reproduce:1. Open "Lares.zip" project2. Enter Playmode3. Exit Playmode-Repeat steps 2&3 until the project crashes Note:... Read more
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project.2. Play the "entry" scene.3. Wait until scene changes to the "test1" scene(~5 secon... Read more
'FMOD::Sound instance for resource.., An error that wasn't supposed to.C...
To reproduce: 1. Download attached '03_B_Video_2.wav' file2. Create a new project3. Import '03_B_Video_2.wav' Expected: no errors in... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce:1.Open attached project2.Import audio files into Assets folder f... Read more
Editor crashes when lengthSec value in Microphone.Start() is near to 1'0...
To reproduce: 1. Open project2. Open 'Main' scene3. Play scene Expected: scene will be playedActual: editor crashes Reproduced on: 5... Read more
Microphone channels return 0 in Untiy 5.6 Beta
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe console. Expected result: Console p... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce:1. Open the attached project "1162906.zip"2. Open the Timeline window3. Select TL GameObject in the Hierarchy4. Pre... Read more
Volume rolloff mode is only changed after the audio listener is moved
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Change Volume Rolloff mode Expected result: 3d sound... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS