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0
votes
Not Reproducible

Audio preview window shows incorrect information

Audio

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Feb 13, 2012

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Version/s: 3.5.0f3

Could reproduce on the latest Version 4.0.0f1 (ae0cb4a1b6e3) To reproduce: - Create a new project and import attached file - Observ... Read more

0
votes
Fixed

AudioListener.pause not working

Audio

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May 17, 2012

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Version/s:

User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more

0
votes
Fixed

AudioClips with "stream from disk" and AssetBundles doesnt work as expected

Audio

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May 24, 2012

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Version/s:

if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more

0
votes
Not Reproducible

Editor crash with 'EightBitFilter' script attached to camera

Audio

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Jun 15, 2012

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Version/s: 3.5.2f2

To reproduce: - Create a new project - Import the attached "EightBitFilter" script - Attach the script to the Main Camera and observ... Read more

0
votes
Fixed

Audio Channel mapping on 5.1 is incorrect when using compressed sounds

Audio

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Jun 28, 2012

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Version/s:

When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more

0
votes
Fixed

Crash caused by changing audio clips

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Read more

0
votes
By Design

AudioSource.Play(offsetInSamples) with best latency audio settings on iO...

Audio

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Jul 21, 2012

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Version/s: 3.5.2f2

By design: This is expected. The playback time is always relative to the next frame start as this is where all sources played within... Read more

0
votes
Fixed

Audio files in movie files are corrupted

Audio

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Jul 22, 2012

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Version/s: 4.0.0b3

To reproduce: 1. Create new project 2. Import any movie file (attached .mov and .mp4, which I tried) 3. Try to preview audio file Read more

0
votes
Fixed

Gapless playback has gaps on iOS and Android

Audio

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Jul 26, 2012

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Version/s: 4.0.0b4

To reproduce: 1. Open project busted_gapless_audio_playback_android 2. Run test scene 3. Switch platform to iOS/Android 4. Run test ... Read more

0
votes
By Design

DSPBuffer Size with best latency differs in editor and on device

Audio

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Aug 01, 2012

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Version/s: 3.5.4f1

By design: Defaults differ between iOS and editor To reproduce: 1. Create new project 2. Set DSPBuffer Size to "Best latency" 3. At... Read more

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