Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2020.1.0a1
2020.3
2020.3.1f1
2021.1
Issue ID
1345881
Regression
No
Multiple Audio Sources on the same GameObject will get stuck when the shortest Audio clip finishes
Reproduction steps:
1. Open project "210626 - AudioBug.zip"
2. Open Scene "Scene"
3. Enter Play Mode
4. Select GameObject "AudioCheck" from the Hierarchy tab
5. Observe Monitor Script in the Inspector tab
Expected result: B_Time isn't stuck
Actual result: B_Time is stuck
Reproducible with: 2020.1.0a1, 2020.3.14f1, 2021.1.0a1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2021.1.0a2, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.1):
Fixed on: 2021.1.0a2