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[AudioSource]Audio with negative pitch doesn't play when loop is disabled
How to reproduce: 1) Create and Audiosource 2) Add an AudioClip 3) Configure the Audiosource with a negative pitch value like -1 and... Read more
[AudioEchoFilter] Crash after pasting Echo filter to an object which doe...
Steps to reproduce: 1. Create new project 2. Add "Audio Echo Filter" component to main camera (or any other object which has "Audio... Read more
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce: 1. Make sure that there are no microphones plugged in 2. Open 'MicrophoneBug.zip' project 3. Open scene 'test' ... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
AudioListener.pause variable is not reset when exiting Play mode
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Game view, top left, press Toggle AudioListener.pause once 4. Exit Pla... Read more
Impulse Tracker(.it) module files ignore instrument Sustain Loop when be...
How to reproduce: 1. Open user-submitted project (300 KB Songs - 8-Bit Era) 2. Play 'Dodge and Weave.mp3' to hear how the audio file... Read more
Audio is playing even when there is no Audio Listener in the scene.
Audio Clip is being played even when there is no Audio Listener component in the scene. Steps to reproduce: 1. Create a new project... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more
[AssetBundle] Unable to set parameters on audio mixer loaded from an ass...
Steps to reproduce: 1. Open the attached project 2. Open and play 'demo_withBundles' scene 3. Wait for the bundle to be loaded 4. O... Read more
Audio Low Pass Filter doesn't work on Audio Listener
Audio Low Pass Filter does not work correctly on Audio Listener while on Audio Source it is still working correctly. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file