Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.0f3
Issue ID
715257
Regression
Yes
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce:
1. Make sure that there are no microphones plugged in
2. Open 'MicrophoneBug.zip' project
3. Open scene 'test' and run it
4. Notice that console prints that microphone is recording although there are no devices plugged in
Note: adding Microphone.End(null) before calling isRecording(null) doesn't fix this issue.
Workaround: Microphone.devices could be used as a workaround to detect if there are any devices plugged in.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keyboard navigation not working well with screen readers on mobile platforms
- Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
- Empty lists can be applied in Additional Compiler Argument list in Project Settings
- [Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used
- Long Color Library name overflows outside input field bounds
Add comment