Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.0f3
Issue ID
715257
Regression
Yes
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce:
1. Make sure that there are no microphones plugged in
2. Open 'MicrophoneBug.zip' project
3. Open scene 'test' and run it
4. Notice that console prints that microphone is recording although there are no devices plugged in
Note: adding Microphone.End(null) before calling isRecording(null) doesn't fix this issue.
Workaround: Microphone.devices could be used as a workaround to detect if there are any devices plugged in.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Add comment