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Fixed in 5.3.0

Votes

0

Found in

5.0.1f1

Issue ID

711884

Regression

No

OnAudioFilterRead is never called if added programmatically via AddComponent

Audio

-

How to reproduce:
1. Open the attached project
2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, and TestAudioAdder game object)
3. TestAudioAdder is hooked up to MainCamera's audio listener component
4. TestAudioAdder adds TestAudioFilterRead using AddComponent
5. Play the scene
6. Expect to see "***** TestAudioFilterRead: OnAudioFilterRead ******"" in the console However, it never shows up
- Manually adding TestAudioFilterRead.cs as a component to Main Camera works (OnAudioFilerRead is called)

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