Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.1f1
Issue ID
711884
Regression
No
OnAudioFilterRead is never called if added programmatically via AddComponent
How to reproduce:
1. Open the attached project
2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, and TestAudioAdder game object)
3. TestAudioAdder is hooked up to MainCamera's audio listener component
4. TestAudioAdder adds TestAudioFilterRead using AddComponent
5. Play the scene
6. Expect to see "***** TestAudioFilterRead: OnAudioFilterRead ******"" in the console However, it never shows up
- Manually adding TestAudioFilterRead.cs as a component to Main Camera works (OnAudioFilerRead is called)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment