Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.1f1
Issue ID
711884
Regression
No
OnAudioFilterRead is never called if added programmatically via AddComponent
How to reproduce:
1. Open the attached project
2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, and TestAudioAdder game object)
3. TestAudioAdder is hooked up to MainCamera's audio listener component
4. TestAudioAdder adds TestAudioFilterRead using AddComponent
5. Play the scene
6. Expect to see "***** TestAudioFilterRead: OnAudioFilterRead ******"" in the console However, it never shows up
- Manually adding TestAudioFilterRead.cs as a component to Main Camera works (OnAudioFilerRead is called)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment