Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.1f1
Issue ID
711884
Regression
No
OnAudioFilterRead is never called if added programmatically via AddComponent
How to reproduce:
1. Open the attached project
2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, and TestAudioAdder game object)
3. TestAudioAdder is hooked up to MainCamera's audio listener component
4. TestAudioAdder adds TestAudioFilterRead using AddComponent
5. Play the scene
6. Expect to see "***** TestAudioFilterRead: OnAudioFilterRead ******"" in the console However, it never shows up
- Manually adding TestAudioFilterRead.cs as a component to Main Camera works (OnAudioFilerRead is called)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment