Search Issue Tracker
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps: 1. Open user's attached project "AudioTest2.zip" 2. Build for Windows/x64 using the default way 3. Run the build... Read more
Crash in BuildAudioMixerConstant when undoing duplication of mixer group
To reproduce: 1. Create Audio Mixer 2. Add new group to Master group 3. Add another new group to the previous group (Group hierarc... Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project 2. Download and import AudioMixer error.unitypackage 3. Open 'AudioMixer not working as expect... Read more
[Audio Profiler] Audio clip count displays both loaded clips in playmode...
Audio clip count displays both loaded clips in playmode as well as the ones modified in editor - Launch the attached project - Load... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce: - Open attached project and launch "test" scene - Open the Audio Mi... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Err... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
Volume rolloff mode is only changed after the audio listener is moved
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Change Volume Rolloff mode Expected result: 3d s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file