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Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce: 1. Open attached project 2. Enter play mode Expected result: No errors Actual result: The referenced script on this b... Read more
Applying prefab while an animation frame is selected causes model and te...
To reproduce: 1. Open project test 2. Select GameAssets > VFX > FX_Mage > TestBug and add this prefab to the scene. Make note that i... Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce: 1. Download the attached package to a project on a usb drive which doesn't have enough free space 2. Receive an ... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project. 2. Select any scene in Hierarchy 3. Press on Assets menu item Crash! Top Stacktrace: 0... Read more
After crashing the Unity editor retains broken prefabs
To Reproduce: 1. Open crashTest project 2. Save scene 3. Place a few cubes in the scene 4. Turn one of the cubes into a prefab 5. A... Read more
Initial .prefab file is smaller before project is saved
To reproduce: 1. Create a new project 2. Add a cube to scene 3. Drag the cube to the project window, making it a prefab 4. Open up t... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font. 2. Immediately after that, press Ctrl R (Assets > Refresh). The pr... Read more
Reverting a prefab causes it to duplicate
To reproduce: 1. Open the scene ReproCase 2. Select one of the children of the prefab instance 3. Change its position 4. Now click t... Read more
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce: 1. Open the attached project 2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow