Search Issue Tracker
By Design
Votes
2
Found in
5.3.5p1
Issue ID
804155
Regression
No
Break Prefab Instance should completely break a link to the original prefab
Reproduction steps:
1. Open attached project
2. Drag prefab "I am a Prefab" in to the Hierarchy
3. Duplicate it
4. Select duplicated object
5. In the top menu go GameObject > Break Prefab Instance
6. Change settings of the selected object and hit apply
- Original prefab is changed
Workaround: Creating a new prefab out of duplicated object
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
unity3ARTE
Mar 30, 2018 19:22
Like the men and women of the relationship!
I want you to separate properly if you break up!
chelder
Oct 11, 2017 11:54
Thanks for the workaround.
This behaviour has produced a big issue lately because we released a version of our video game with things working wrongly: we thought a broken prefab would be fully broken, but it was not. So a part of the game was acting very weird till a client report the issue!