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Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
Applying Prefab changes creates duplicate of prefab in hierarchy
To reproduce: 1. Open attached project (there is a small repro) 2. Open test scene 3. Select button 4. Make some changes to button... Read more
Redoing revert causes crash
Steps to reproduce: 1. Create new project 2. Create an empty GameObject 3. Add any component (tested with Rigidbody, Rigidbody2D, ... Read more
Crash when reverting an object which has any type of joint component att...
Steps to reproduce: 1. Create new project 2. Add an empty GameObject to the scene 3. Create a prefab out of previously created Game... Read more
Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures
The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more
Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
[MSE] SceneCount is always 1 in Awake()
Repro steps: 1)Open the project and Scene1 2) Add Scene2 additively and press play 3) See the debug prints from SceneLoadTest - scen... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce: 1. Create a new project 2. Create empty game object, canvas with slider and make child of it 3. Drag that game obj... Read more
Prefab name isn't updated in Assets window when its name is changed thro...
Steps to reproduce: 1. Open attached project "PrefabNameChangeBug.zip" 2. Open scene "repro" 3. Run it 4. Select "Capsule" prefab a... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow