Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
Issue ID
717587
Regression
Yes
Redoing revert causes crash
Steps to reproduce:
1. Create new project
2. Create an empty GameObject
3. Add any component (tested with Rigidbody, Rigidbody2D, Camera, Cloth)
4. Drag GameObject to Project window to create a prefab
5. In hierarchy, select GameObject and remove the component that was added previously
6. Save the scene and close Unity
7. Run Unity again and open previously created project
8. In hierarchy, select GameObject and press "Revert"
9. Press Undo (ctrl+z) and then Redo (ctrl+y)
10. Observe a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment