Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
Issue ID
717587
Regression
Yes
Redoing revert causes crash
Steps to reproduce:
1. Create new project
2. Create an empty GameObject
3. Add any component (tested with Rigidbody, Rigidbody2D, Camera, Cloth)
4. Drag GameObject to Project window to create a prefab
5. In hierarchy, select GameObject and remove the component that was added previously
6. Save the scene and close Unity
7. Run Unity again and open previously created project
8. In hierarchy, select GameObject and press "Revert"
9. Press Undo (ctrl+z) and then Redo (ctrl+y)
10. Observe a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment