Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
Issue ID
717587
Regression
Yes
Redoing revert causes crash
Steps to reproduce:
1. Create new project
2. Create an empty GameObject
3. Add any component (tested with Rigidbody, Rigidbody2D, Camera, Cloth)
4. Drag GameObject to Project window to create a prefab
5. In hierarchy, select GameObject and remove the component that was added previously
6. Save the scene and close Unity
7. Run Unity again and open previously created project
8. In hierarchy, select GameObject and press "Revert"
9. Press Undo (ctrl+z) and then Redo (ctrl+y)
10. Observe a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment