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Crash when creating a prefab from a gameobject which original prefab has...
Steps to repro: 1. Create a new gameobject 2. Drag it to the project view to create a new prefab 3. Delete the prefab, observe that ... Read more
Adding a DontSave component to a normal GameObject throws errors
To reproduce: 1. Open attached project 2. Open scene test 3. It contains a gameobject with a components that is set to "DontSave" 4.... Read more
Nested asset max depth is lower in 4.5
To reproduce: 1. Open TestScene in project DepthBug using Unity 4.3.4 2. Inspect the Depth Test behaviour on Game Object and expand ... Read more
Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save ... Read more
AddObjectToAsset doesn't serialize an object inside the asset
Open the Example1.scene; do the following: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save the... Read more
[NestedPrefabs]Some connections are not removed after undoing a creation...
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "main". 3. Select game object named "Parent", drag and d... Read more
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server 2. Open attached project 3. Connect to the Cache server (Edit -> Preferences -> Cache ... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. ... Read more
Scripts are always recompiled when building SceneAssetBundles
To Reproduce: 1. Open the project attached to the post. 2. Goto 'Bundle Builder' in menubar. 3. In the opened editor window selec... Read more
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