Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
643585
Regression
Yes
Crash when creating a prefab from a gameobject which original prefab has been deleted
Steps to repro:
1. Create a new gameobject
2. Drag it to the project view to create a new prefab
3. Delete the prefab, observe that the gameobject's text is now red
4. Drag the gameobject to the project view once more
5. Observe the crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor is frozen on "Reloading Domain" when entering Play Mode for the second time using Socket.Poll(-1, ...)
- Empty GameObjects are created without Skinned Mesh Renderers when using AnimatorUtility.DeoptimizeHierarchy() on FBX files with same-named GameObjects
- Snapshots don't work for exposed parameters after using SetFloat
- TMP's Input Field caret disappears when its width is set to 1
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
Add comment