Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
642111
Regression
Yes
Scene file is modified after changing build settings
To Reproduce:
1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS.
2. Open scene "testScene_many_models", make sure it is added to the build then goto player settings, select iOS and, for example, change Graphics API to some other setting.
3. Open another scene, a "Scene Has Been Modified" message box is thrown (only if the first scene is included in the build) the Graphics API settings remains scene independent so if you don't save it still remains changed in the new scene.
4. After saving nothing seems to be changed in the scene file itself, when comparing it with the pre-save version using filemerge.
Settings that trigger the message box:
-Graphics API in iOS
-Stripping Level, in Android/iOS/... (it seems to trigger it on scene opened after changing it)
Some other function seems to sometimes tag the scene as unsaved too, but this can be reproduced most consistently by changing Graphics API setting for iOS.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment