Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0a4
Issue ID
816031
Regression
Yes
[NestedPrefabs]Some connections are not removed after undoing a creation of prefab
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "main".
3. Select game object named "Parent", drag and drop it to the "Assets" folder.
4. Undo the action (press "CTRL" and "Z").
Actual result:
Game objects named "Child" and "Grandchild" still stays highlighted in blue. It indicates that connections between them and a prefab were not removed after the fourth step.
Expected result:
All the connections between child game objects and a prefab should be removed after undoing the creation of a prefab.
Reproduced with:
5.3.5f1, 5.3.5p8, 5.3.6f1, 5.4.0f2, 5.4.0b25, 5.5.0a4.
Cannot reproduce with:
5.1.5f1,
5.2.5f1: "m_Output.pluginType != kNotInitializedPlugin
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()"
Note:
Saving the changes made and opening the project again (or reimporting all the assets) results in deletion of child game objects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #790220