Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0a4
Issue ID
816031
Regression
Yes
[NestedPrefabs]Some connections are not removed after undoing a creation of prefab
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "main".
3. Select game object named "Parent", drag and drop it to the "Assets" folder.
4. Undo the action (press "CTRL" and "Z").
Actual result:
Game objects named "Child" and "Grandchild" still stays highlighted in blue. It indicates that connections between them and a prefab were not removed after the fourth step.
Expected result:
All the connections between child game objects and a prefab should be removed after undoing the creation of a prefab.
Reproduced with:
5.3.5f1, 5.3.5p8, 5.3.6f1, 5.4.0f2, 5.4.0b25, 5.5.0a4.
Cannot reproduce with:
5.1.5f1,
5.2.5f1: "m_Output.pluginType != kNotInitializedPlugin
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()"
Note:
Saving the changes made and opening the project again (or reimporting all the assets) results in deletion of child game objects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
This is a duplicate of issue #790220