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[NestedPrefabs]Some connections are not removed after undoing a creation...
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "main". 3. Select game object named "Parent", drag and d... Read more
When exporting a scene, the associated cginc files with the shader would...
Steps to reproduce: 1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity. 2) In project tab,... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce: 1) Create new project 2) Create new empty object 3) Make a prefab out of it by dragging to project view 4) Undo twice ... Read more
SetActive inside OnDestroy crashes at Unity::GameObject::IsActive
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run it 4. In game view's top-left corner click "Destroy" 5. Ex... Read more
Water shaders in standard assets are broken
How to reproduce: 1. Create a new project 2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Environ... Read more
Passing null to Undo.RegisterCompleteObjectUndo or RegisterFullObjectHie...
Steps to reproduce: 1. Open attached project "779052.zip" 2. Open scene "repro" 3. Run it - Unity crashes at "GetAffectedUnityScene... Read more
Editor crashes when replacing prefab with ALT button pressed
How to reproduce: 1. Create a new project 2. Create a new game object in the scene (for example Sphere) 3. Create a prefab in assets... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce: 1. Open attached project "childtest.zip" 2. Open "test" scene 3. Run the project 4. Press Button 5. Notice how D... Read more
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