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[NestedPrefabs]Some connections are not removed after undoing a creation...
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "main". 3. Select game object named "Parent", drag and d... Read more
When exporting a scene, the associated cginc files with the shader would...
Steps to reproduce: 1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity. 2) In project tab,... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce: 1) Create new project 2) Create new empty object 3) Make a prefab out of it by dragging to project view 4) Undo twice ... Read more
SetActive inside OnDestroy crashes at Unity::GameObject::IsActive
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run it 4. In game view's top-left corner click "Destroy" 5. Ex... Read more
Water shaders in standard assets are broken
How to reproduce: 1. Create a new project 2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Environ... Read more
Passing null to Undo.RegisterCompleteObjectUndo or RegisterFullObjectHie...
Steps to reproduce: 1. Open attached project "779052.zip" 2. Open scene "repro" 3. Run it - Unity crashes at "GetAffectedUnityScene... Read more
Editor crashes when replacing prefab with ALT button pressed
How to reproduce: 1. Create a new project 2. Create a new game object in the scene (for example Sphere) 3. Create a prefab in assets... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce: 1. Open attached project "childtest.zip" 2. Open "test" scene 3. Run the project 4. Press Button 5. Notice how D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
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