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Support Blender's mesh mask
Steps to reproduce : - open the .blend file from the attached project in Blender- select the Blender-blendshapes-testMesh node in th... Read more
After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
PlayerPrefs string data limited < 512kb
To reproduce:- Open attached project and launch the "Test_PlayerPrefDebug" scene- Hit Play in the editor- Observe the part of the lo... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project.2. Select any scene in Hierarchy3. Press on Assets menu item Crash! Top Stacktrace:0x00000... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached- search for the model ThryleBone- select it and in the Inspector check Optimize G... Read more
Unity crashes when importing a substance
To reproduce:1. Open attached project2. Select substance B2M_LittleGreen_214_DorchesterPink3. Reimport4. Crash in Substance importer Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce:1) Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized