Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b21
Issue ID
806693
Regression
No
transform.childCount remains the same after deleting all children
Steps to reproduce:
1. Open attached project "childtest.zip"
2. Open "test" scene
3. Run the project
4. Press Button
5. Notice how Debug.Log(par.childCount) displays 10 on Console after all children were deleted (gif attached)
Expected behavior: transform.childCount returns 0 after all children are deleted
Reproduced with: 5.2.4f1, 5.3.5p5, 5.4.0b22
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment