Search Issue Tracker
Scriptable object holds references to no longer existing variables
Steps to reproduce: 1. Open attached project "795751.zip" 2. In hierarchy, notice scriptable object "FeatureToggle" and its script ... Read more
Prefab name isn't updated in Assets window when its name is changed thro...
Steps to reproduce: 1. Open attached project "PrefabNameChangeBug.zip" 2. Open scene "repro" 3. Run it 4. Select "Capsule" prefab a... Read more
Scripts are always recompiled when building SceneAssetBundles
To Reproduce: 1. Open the project attached to the post. 2. Goto 'Bundle Builder' in menubar. 3. In the opened editor window selec... Read more
Nested asset max depth is lower in 4.5
To reproduce: 1. Open TestScene in project DepthBug using Unity 4.3.4 2. Inspect the Depth Test behaviour on Game Object and expand ... Read more
Applying Prefab changes creates duplicate of prefab in hierarchy
To reproduce: 1. Open attached project (there is a small repro) 2. Open test scene 3. Select button 4. Make some changes to button... Read more
Moving component up/down throws warnings about losing prefab connection
To reproduce: 1. Create a cube 2. Make a prefab from it 3. Move up/down component on cube 4. Notice losing prefab connection warning... Read more
Clicking on a font resource causes Unity to crash
To reproduce: 1. Import the free Unity Gui from the Asset store or open the attached project 2. Click on a font resource icon in the... Read more
Prefab name changes only when saving the entire project
To reproduce: 1. Open any project where you have a prefab with child objects 2. Place the prefab object in the scene 3. In the asset... Read more
Undo duplicates items in the nested prefab with error message rootTransf...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In hierarchy, break prefab connection, when dr... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce: 1. Create a new project 2. Create empty game object, canvas with slider and make child of it 3. Drag that game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
- Rich Text color tag does not apply when color is set by name
- The caret (text cursor) symbol does not move one word when the "Option" key and arrow keys are used to move the caret
- Vertical mapping of most characters is incorrect when using a Texture on each character
- Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an Animator is set in Play Mode after changing the RuntimeAnimatorController