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23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

-

Jan 02, 2016

-

Version/s: 5.3.0f4

How to reproduce: 1. Open the attached project "UnloadSceneBug.zip" 2. Open and play Scene1 3. Left Mouse Click to the game view, it... Read more

15
votes
Fixed

Unity Hangs on SceneManager.UnloadScene

Assets Management

-

Jan 17, 2016

-

Version/s: 5.3.1p3

Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collid... Read more

11
votes
Fixed

FormerlySerializedAs does not work when used on modified prefab properties

Assets Management

-

Oct 01, 2015

-

Version/s: 5.2.1p2

Steps to reproduce: 1. Open attached project 2. Opn 'Main' scene 3. Inspect the 'Mission' prefab instance in the Hierarchy 4. Notic... Read more

0
votes
Fixed

Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...

Assets Management

-

Sep 20, 2016

-

Version/s: 5.5.0b3

Steps to reproduce: 1. Create new project. 2. Select any scene in Hierarchy 3. Press on Assets menu item Crash! Top Stacktrace: 0... Read more

0
votes
Fixed

Transform values change slightly when duplicating nested prefabs that ha...

Assets Management

-

Sep 08, 2016

-

Version/s: 5.4.0f3

Repro steps: 1. Open "case_830145-ZedPandemic (2).zip" project 2. Load "test" scene 3. Select all the prefabs who make up a square i... Read more

0
votes
Fixed

Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...

Assets Management

-

Sep 06, 2016

-

Version/s: 5.5.0b1

Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more

0
votes
Fixed

Scene GetRootGameObjects ignores order in hierarchy and returns objects ...

Assets Management

-

Sep 02, 2016

-

Version/s: 5.5.0b2

Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip) 2. Open scene: menu 3. Press play. 4. Inspect console and hier... Read more

0
votes
Postponed

EditorApplication.LoadLevel* methods should be deprecated

Assets Management

-

Sep 01, 2016

-

Version/s: 5.5.0b2

Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more

0
votes
Fixed

[MSE] Scene management is not initialized when OnEnable is called for Ed...

Assets Management

-

Aug 22, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and notice two scenes are open. 2. Clear the console and close "Windowm8" window if ... Read more

0
votes
Fixed

Crash in CxxThrowException when duplicating object

Assets Management

-

Jul 27, 2016

-

Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)") 3. Editor... Read more

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