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Unloading a scene can destroy non-instantiated prefabs that are indirect...
How to reproduce:1. Open the attached project "UnloadSceneBug.zip"2. Open and play Scene13. Left Mouse Click to the game view, it wi... Read more
Unity Hangs on SceneManager.UnloadScene
Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collide a ... Read more
FormerlySerializedAs does not work when used on modified prefab properties
Steps to reproduce: 1. Open attached project2. Opn 'Main' scene3. Inspect the 'Mission' prefab instance in the Hierarchy4. Notice th... Read more
Creating project without a path gives weird results
1. Create new project named "something" without a path2. Project is created inside the "Unity/Editor" folder, which is not so good. ... Read more
PlayerPrefs string data limited < 512kb
To reproduce:- Open attached project and launch the "Test_PlayerPrefDebug" scene- Hit Play in the editor- Observe the part of the lo... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce:1. Download the attached package to a project on a usb drive which doesn't have enough free space2. Receive an er... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: Find some imported asset Chan... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed