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Packed texture sheet size statistics output is not available in Editor l...
Steps to reproduce: 1. Download and open project "BuildSizeBug" 2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone 3. Open ... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9. Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps: 1) Open the project SceneTypo 2) Notice the Console warning 3) Click on it and notice it says to use SceneManager.onSce... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In top bar, click "Bug > Build Bundle" 4. In console notice pr... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play. 4. Inspect the console. Result, e... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more
[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...
Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more
Crash when AssetBundle fails to decompress data after downloading from WWW
Reproduction steps: 1. Open the attached project "Repro" 2. Open the "main" scene 3. Play - Crash Note, in 5.3.1f1 there was an er... Read more
[AssetBundles] When cache fills up old bundles are not removed to free s...
Reproduction steps: 1) Open attached project 2) Enter play mode 3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
- The options modal for which type of Tilemap to create isn't drawn when it has been previously closed until the user moves their cursor
- There are 2 Overlay Menus present in the Tile Palette Window
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled