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Fixed in 5.4.0
Votes
4
Found in
5.3.3f1
Issue ID
773815
Regression
Yes
Packed texture sheet size statistics output is not available in Editor log sice 5.4 version
Steps to reproduce:
1. Download and open project "BuildSizeBug"
2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone
3. Open Unity Editor.log and notice that packed texture sheets no longer appear in the build size report
Notice "Built-in Texture2D: SpriteAtlasTexture-MyPackingTag-1024x1024-fmt10"entry has been omitted. See the attached photo "773815_logs.png".
In 5.3 versions this output is showed, but not correctly. In 5.4 versions it's not available any more at all.
Expected result:
After building project Editor log should show packed texture sheet size like in 5.2 log.
Reproduced with: 5.3.3f1, 5.3.3p3, 5.4.0b10
Not reproduced: 5.2.2p4
Comments (4)
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AndyKorth
Mar 17, 2017 16:22
This bug is still present as of 5.5.2f1. It seems to be acknowledged here.
https://issuetracker.unity3d.com/issues/unity-reports-incorrect-textures-size-in-the-editor-dot-log-after-building-on-standalone
liortal
Dec 05, 2016 15:45
I am on 5.3.6p8 and i also don't have this part in the build report.. anyone knows in what version it disappeared? and which version should we use to see it again ?
andymads
May 17, 2016 09:41
It would be nice if the memory usage was also shown in the SpritePacker window alongside the format and dimensions.
Andy-Korth
Apr 06, 2016 15:39
For those who are following along at home, here's a replication project and logs that show the error:
Here is a replication project. (3 assets, one scene)
http://kortham.net/temp/BuildSizeBug.zip
Here is the build report of this project built in Unity 5.2.4f1:
https://gist.github.com/andykorth/bfae4d0480ca799da588
Here is the build report of the project from Unity 5.3.3f1:
https://gist.github.com/andykorth/fd060fc5646b31115a80