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FBX doesn't change its Prefab's Material to Default-Material after setti...
How to reproduce:1. Open the attached "case_1401070" project2. Select the "BlueCoffee" FBX Asset in the Project Browser3. Set the "M... Read more
Newly created GameObject Tags are not serialized to "TagManager.asset" file
How to reproduce:1. Create a new project2. In the Hierarchy window select any GameObject3. In the Inspector window click on "Untagge... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps:1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project2. Clear the Console window3. Create a n... Read more
Assertion failed errors "src.serializedFileIndex != -1" and "dst.seriali...
How to reproduce:1. Open a new project2. Observe the Console log Expected result: No errors are thrownActual result: "Assertion fail... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more
Scripts are missing after importing a custom Package
Reproduction steps:1. Open the user's attached "1196414_ImportDLL-2019.zip" project2. Open the "AvatarDemoScene" Scene3. In the Hier... Read more
ImportAsset with ImportAssetOptions.ForceUpdate in an InitializeOnLoadMe...
How to reproduce:1. Open the user's attached project "ZD_1209163_Initialize.zip"2. Observe the Console window Expected result: Anima... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce:1. Open the user's attached project "My project.zip"2. Create/reimport/delete a script3. Observe the Console window... Read more
[Mac] Editor crashes when importing a folder with an FBX file and its me...
Reproduction steps:1. Create a new project2. Unzip and import the user's attached "004.zip" folder3. Observe crash Reproducible with... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
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