Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.7f1
Issue ID
1416439
Regression
No
ImportAsset with ImportAssetOptions.ForceUpdate in an InitializeOnLoadMethod doesn't trigger a reimport of the asset
How to reproduce:
1. Open the user's attached project "ZD_1209163_Initialize.zip"
2. Observe the Console window
Expected result: Animation asset is reimported noted by PostProcessor message in Console
Actual result: Reimport of animation asset does not happen (no PostProcessor message in Console)
Reproducible with: 2019.4.37f1, 2020.3.32f1
Not reproducible with: 2020.3.33f1, 2021.2.19f1, 2022.1.0b15, 2022.2.0a9
Note: Pressing Play or "Test" > "Run Import" will trigger the reimport
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.33f1