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Changes made in AssetPostprocessor.OnPostprocessPrefab are not visible i...
How to reproduce: 1. Open the attached project "Test2020LTS.zip" 2. Open SampleScene 3. Edit the text of Text (TMP) Game Object 4. D... Read more
Editor freezes when extracting materials from a .fbx model after setting...
How to reproduce: 1. Open the attached "ExtractModels.zip" project 2. Open the "SampleScene" Scene 3. Set the SRP Settings to the UR... Read more
Inspector import settings are slow to load when selecting a model with a...
How to reproduce: 1. Open the attached project "LoadingIssue.zip" 2. Open Character folder in Project window 3. Click on Zelda_for_u... Read more
"Importer(SpeedTreeImporter) generated inconsistent result for asset" on...
SpeedTreeImporter generates inconsistent import results How can we reproduce it using the example you attached 1 Open attached proj... Read more
Data asset references are not reported by AssetDatabase when using GetDe...
Reproduction steps: 1. Open the attached project 2. On the Menu Bar press Data Ref Exp > Log All Dependencies Expected result: all ... Read more
[FBX] OnPostprocessMaterial isn't called when material creation mode is ...
Reproduction steps: 1. Open user's the attached project "FbxDescriptorImport.zip" 2. Open Assets > Scenes > SampleScene 3. Right-cli... Read more
Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when...
Reproduction steps: 1. Open the user's attached project "ApplyIssue.zip" 2. Select Assets/Script.nani asset 3. In the Inspector wind... Read more
[Editor] Editor crashes on deleting MemorySettings Preset.
Once Memory Settings Preset is created from the Memory Settings window then on deleting that preset, Editor gets crashed. Refer atta... Read more
TextAsset.bytes includes UTF-8 header when loading a file from AssetBundle
How to reproduce: 1. Open the attached '1341180.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Press the 'Load' butt... Read more
Creating a Preset of an asset type marked as excluded from presets is al...
Reproduction steps: 1. Create a new empty Project 2. Import the attached Script 3. Press Test > Create basic texture in the Menu bar... Read more
All about bugs
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