Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
2
Found in
2020.1.0a19
2020.3
2020.3.11f1
2021.1
2021.2
2022.1
Issue ID
1341180
Regression
Yes
TextAsset.bytes includes UTF-8 header when loading a file from AssetBundle
How to reproduce:
1. Open the attached '1341180.zip' project
2. Open the SampleScene
3. Enter the Play mode
4. Press the 'Load' button
5. Observe the Console
Expected result: 'textAsset.bytes.Length 4' gets printed in the Console
Actual result: 'textAsset.bytes.Length 7' gets printed in the Console
Reproducible with: 2020.1.0a19, 2020.1.17f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.1.0a18
Note:
- AssetBundles can be rebuilt via Assets > Build AssetBundles
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a16
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1