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"Fatal Error! guid is uninitialized" error is thrown when trying to open...
A Customer tried to extract the Materials from the Model "Ground", then Unity crashed giving Him this Error and He can't start the P... Read more
"Open Scenes have been modified externally" pops up after refocusing Edi...
Steps to reproduce: 1. Create a new project 2. Select SampleScene in a Project Window 3. In the Inspector window create a new AssetB... Read more
Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store ... Read more
Imported Object's Settings properties are not saved in the Inspector Deb...
How to reproduce: 1. Open the attached '1197056-imported-object-settings.zip' project 2. Select the 'Mario' image in Project Browser... Read more
An Asset is deselected when its Texture Shape value is changed and the c...
Steps to reproduce: 1. Open user's attached project "19.3 Packages.zip" 2. Navigate to Project -> Assets and select the only Assets ... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce: 1. Open the attached 'AssetTest.zip' project 2. Open 'import_test_scene' Scene 3. Open Edit -> Project Settings ->... Read more
Uninformative logs are printed in the Console after doing "Reimport All"
How to reproduce: 1. Create a new project 2. Right-Click on any asset in the Project view > Reimport all 3. Check the Console after ... Read more
Model is missing when Blender file is imported into Unity with Duplicati...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1156259.zip" Unity project 2. Drag and drop the "cube-group"... Read more
Unity freezes after reimporting a material with a Default texture type n...
How to reproduce: 1. Open the attached "NormalMapWindow" project 2. Reimport the "Mat.mat" material Expected result: A "NormalMap S... Read more
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce: 1. Open User's attached project 2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes) 3. I... Read more
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