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Fixed in 2019.3.X

Fixed in 2019.2.X



Found in




Issue ID




Unity freezes after reimporting a material with a Default texture type normal map

Asset - Importers


How to reproduce:
1. Open the attached "NormalMapWindow" project
2. Reimport the "Mat.mat" material

Expected result: A "NormalMap Settings" window pops up asking if you want to change the "Sand.jpg" texture type to normal map
Actual result: Unity freezes

Reproducible with: 2019.2.0a6, 2019.2.0b5, 2019.3.0a5
Not reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.6f1, 2019.2.0a3

Couldn't test with 2019.2.0a4 and 2019.2.0a5 due to libcef crashes

  1. Resolution Note (fix version 2019.3):

    Fixed in: 2019.2.0b8, 2019.3.0a8

Comments (7)

  1. pejmansajjadi

    Dec 09, 2019 16:50

    I'm having the same problem. Has anyone found a solution?

  2. lemonaid

    Oct 15, 2019 01:26

    I'm also at 2019.3.0a2 and encountered same issue

  3. brunex

    Jul 15, 2019 03:25

    I'd experienced this issue also in 2019.3.0a7 and is reproducible changing material from the metallic alpha to albedo alpha and also when I've tried to change the supported system x86 to x86_64

  4. gamerguy678

    Jul 01, 2019 16:44

    Just updated to Unity 2019.3.0a7 and I'm encountering this issue. I've also encountered it on previous alpha builds over the past few weeks.

  5. Luke3671

    Jun 30, 2019 01:18

    I'm on 2019.3.0a6 Alpha & still having the issue, Just crashes & can't fill in a crash report.

  6. segant

    Jun 24, 2019 09:48

    Yeah same issue for me in 0a6. When i changed to don't override for android texture it tried to reimport all but frozen.

  7. id0

    Jun 22, 2019 04:31

    I'm on unity 2019.3.6 and it not fixed at all

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