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Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken ...
Reproduction steps: 1. Import the FBX file attached by the user to any project Reproducible with: 2018.4.0f1, 2018.4.22f1, 2019.1.1... Read more
[Preset] Some Project Settings are changed without being applied when ed...
How to reproduce: 1. Open attached "Presets" project 2. Select "PlayerSettings" Preset in Project window 3. In the Inspector expand ... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce: 1. Create and open a new project 2. Import the attached 'TestModel.FBX' model into the project Expected result: m... Read more
"referencedClips" of a matching file with @ symbol is added even when Le...
Reproduction steps: 1. Create a new project 2. Import the users attached FBX files into the same folder 3. Select 'Generic' or 'Huma... Read more
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash 1. Switch editor to iOS or Android platform (so that ASTC f... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce: 1. Open user's attached "textureextractbug" project 2. Select "sphere" in the Assets folder 3. In the Inspector go... Read more
Reference to Animation is lost when ModelImporter.clipAnimations is set ...
How to reproduce: 1. Open the "SetAnimEventTest" project 2. Open "TestAnimCtrl" Animator Controller from the Assets folder 3. Select... Read more
Custom Editor of a ScriptableObject gets destroyed when renaming a Sub ...
How to reproduce: 1. Open the attached "ImportAssetBug" project 2. Open Tile Pallete window from Window > 2D > Tile Palette 3. Selec... Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of f... Read more
Freeze when importing a specific FBX file
Reproduction steps: 1. Open user's attached project 2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result:... Read more
All about bugs
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