Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
Issue ID
1312846
Regression
Yes
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash
1. Switch editor to iOS or Android platform (so that ASTC formats are supported),
2. Import attached texture together with it's meta file.
3. This sometimes crashes the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a7.1122