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NullReferenceException thrown when selecting multiple model assets and h...
How to reproduce: 1. Open the attached project 2. Select the "kiki_v39_base 1" model and make sure its Inspector is set to the "anim... Read more
[Windows] A lot of time is required extracting Smoothing Groups when usi...
How to reproduce: 1. Create a project with the default 3D template 2. Download the attached FBX file 3. Import the FBX file to the p... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce: 1. Open the attached 2. Wait for the assets to import Expected result: Assets are imported successfully Actual re... Read more
Presets Don't Record Per Platform Settings
Reproduction steps: 1. Open the submitted project 2. Select TextureImporter Asset in the Project window 3. Select a platform and cli... Read more
'Unsupported material wedge reference mode type' error is thrown when im...
To reproduce: 1. Create a new Unity project (or open an existing one) 2. Import the attached 'Test.fbx' file 3. Observe the Console ... Read more
[Asset Importers] Unity doesn't re-create missing launcher files in the ...
.npm, node and null files do not recreate while launching Unity for the first time. Steps to Reproduce: 1. Get a PC which didn't ha... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps: 1. Open attached project "ProjectSettingsRevert.zip" 2. In Project Settings window, open Input Manager tab 3. Ma... Read more
[Audio] Dedicated Server causes errors with Audio Clips
Importing or selecting any audio clip in projects where the Dedicated Server build target is available causes errors to be printed i... Read more
DCC Inspector selected tab text highlighter is overly saturated
How to reproduce: 1. Open the attached project 2. Select the "kiki_v39_base 1" model and observe its Inspector (The top tab buttons)... Read more
Placing removed nested Prefabs back into the Assets folder does not upda...
How to reproduce: 1. Open user-submitted project (PrefabBUG.zip) 2. Inspect Prefab A in Prefab Mode - it's got a missing child Prefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow