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Importer fails to update Avatar settings correctly when switching from a...
Steps to reproduce: 1. Open User-supplied project 2. In the Project window, select Mobile Family Pack -> Model -> Female_Parabole_A ... Read more
Default presets (e.g. transform, camera, light) are not applied when cre...
How to reproduce: 1. Open the attached 'project-1213372.zip' project 2. In the Hierarchy window select 'Main Camera' and observe the... Read more
FBX Importer crash
Use any Unity build 2019.2 or above Create new project. Import the mount.fbx asset attached to this report. Select the Mount fbx ass... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce: 1. Import attached "mayaUpVector2.fbx" into a project 2. In Animation section of import settings check "Import Con... Read more
Error is thrown when trying to extract FBX Materials in the Packages folder
How to reproduce: 1. Open the attached project "case_1199143-Project.zip" 2. Select the "M_BaseHuman" FBX file in the Project Windo... Read more
The total frames of the animation does not fill the timeline
How to reproduce: 1. Open the attached 2018.3.14f1.zip project 2. Go to the Project window and select 724184.fbx 3. In the Inspecto... Read more
TextureImporter.wrapMode returns -1 when Texture's Wrap Mode is not changed
How to reproduce: 1. Open the attached project 2. Select Test->Run in the top toolbar 3. Inspect the Console Window Expected result... Read more
[Preset] "Level" names under "QualitySettings" are misaligned when its p...
On creating preset of "Quality" from "Project Settings", "Levels" names are misaligned, refer attached screenshot Steps to repro: ... Read more
[Preset] "Use Defaults" text overlaps with its checkbox under "Tier Sett...
On creating preset of "Graphics Settings", "Use Defaults" text overlap with its checkbox under "Tier Settings", refer attached scree... Read more
[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces arti...
Reproduction steps: 1. Open "1198678" project 2. Look at the Game view 3. Notice Graphical Artifacts Expected Result: Using "RGB(A)... Read more
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