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Changes in the Code of a ScriptedImporter alter .meta files of Reimporte...
Changes to the Import Code of a ScriptedImporter which alters the structure of the Imported Object, even when there are no changes t... Read more
Unable to modify alpha channel of BC7 texture using OnPostProcessing whe...
How to reproduce: 1. Open attached project "BC7AlphaOverride.zip" 2. In Project window, select "Test_L1x" 3. In Inspector window, e... Read more
Crash that originates in PrefabImporter::OnAssembliesLoaded()
Steps: 1. Create a New 2D Project 2. Import the attached package ("repro-package.unitypackage") 3. Various dialog boxes will pop - s... Read more
Foldout arrows in the Model Importer's Animation tab are occluded
To reproduce: 1. Open the attached project (foldoutArrows.zip) 2. Select "animation" asset in the Project view 3. In the Import Set... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
Unity Editor freezes when clicking the "Configure" button in the .blend ...
How to reproduce: 1. Open the user's attached project 2. In the Project Window, select the "character.blend" file 3. In the Inspecto... Read more
Clicking away from the Inspector window after applying plugin import set...
How to reproduce: 1. Download a tester-attached plugin(assimp.dll) 2. Create a new Unity project 3. Import the plugin and select it ... Read more
[Asset Pipeline v2] Editor throws a fatal guid is uninitialized error an...
How to reproduce: 1. Create a new HDRP template project 2. Install the VFX package 3. Update the HDRP Package to 6.5.3 4. Observe th... Read more
Crash during script compilation when compiling a script which has Serial...
How to reproduce: 1. Open the attached project ("case_1167060-AlphaTesting") 2. Attach "Player.cs" script to any game object in the ... Read more
Model is not properly uploaded when using the SketchUp (SKP) format
How to reproduce: 1. Create a new project using the default 3D template 2. Import the user-provided *.skp files into the project 3. ... Read more
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