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Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce:1. Create a new Unity project2. Go to the project folder3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
AssetDatabase is overwriting GUIDs
Reproduction steps:1. Open the user's attached project2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset3. Selec... Read more
Editor crashes when opening project with Gaia
Reproduction steps:1. Open user attached project Expected result: The project loadsActual result: The project crashes Reproducible w... Read more
Infinite loop on AssetDatabase.Refresh when importing an image with Para...
Reproduction steps:1. Open the attached project “ImportRepro”2. Open the Project Settings window (Edit > Project Settings)3. In t... Read more
Infinite import on opening project (related to prefabs)
When opening this project - Editor goes to infinite loop. How can we reproduce it using the example you attached1 Try opening attach... Read more
Editor crashes while exiting play mode
Steps:1. Open attached project2. Assign NewBehaviourScript to any GameObject in Hierarchy3. Drag to the Project Browser to convert t... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
Subassets destroyed by the undo system are kept if the Editor looses foc...
How to reproduce:1. Open the attached '1321443.zip' project2. Open the 'SampleScene'3. In the Project window select the 'Test' Asset... Read more
Second same created asset disappears from Project Browser
Created asset disappears from Project Browser until Refresh happening How can we reproduce it1 Create new project2 Go to Project Bro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS