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Modifications to textures with AssetDatabase.ForceReserializeAssets() re...
How to reproduce: 1. Open the project from the attached file "1215741.zip" 2. Expand the TestSquare.png file in the Assets folder 3.... Read more
No warning is shown when trying to Export Package from the Packages folder
Reproduction steps: 1. Open user's attached project "PrefabBugs" 2. In the project window, select Packages/pfc Test/Runtime/Cube 3. ... Read more
Crash on MustRemoveFromObject when reimporting a Prefab
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select "Addressables" > "_GameManager" 3. Right-cl... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps: 1. Open the attached project "CannonFodder3StyleGame.zip" 2. Load "Assets/Scenes/WhiteBox-Environment" scene if ... Read more
[Analysis] Import Activity Options get overlapped with Search-Bar on res...
Once the Import Activity window is docked then on decreasing its width, Import Activity options get overlapped with Search-Bar. Refe... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps: 1. Open attached project "ScriptableObject" 2. In the Project window,right-click on "Data", select "Show In Expl... Read more
[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Pl...
How to reproduce: 1. Open the project from the attached file "1220619.zip" 2. From the Scenes folder open the UnityChan scene 3. Ent... Read more
Assets importer gets stuck when importing a txt file that contains binary
How to reproduce: 1. Open the attached project 2. Inspect the Assets Progress Window 3. If it's not stuck, reimport the "problem-ass... Read more
Editor is stuck compiling or crashes when importing prefab referencing s...
How to reproduce: 1. Open project from "case_1217707-NoLibrary.zip" 2. If prompted to use Asset Database v2, click Yes 3. Start Play... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0