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Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce:1. Open user-submitted project (Initialize Resources Bug.zip)2. See the Console window - load result is 'True'(if d... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
Property reference is not disposed when it is redeclared in a script and...
How to reproduce:1. Open the sample Scene of the attached project "1189787.zip"2. Open the TestSerializeField.cs script3. Comment th... Read more
Crashes with GetManagerFromContext when opening project
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
Editor creates multiple processes when Parallel Import is disabled
Reproduction steps: Open the attached project(“ImportTasks.zip“) Open Assets/Cube Change Cubes transform value Save changes Observe ... Read more
Assets dependencies load in the wrong order resulting in "None" being re...
Reproduction steps:1. Open attached project "Reference.zip"2. In Project window, select Assets/Content/MTFLocalizationManager.asset3... Read more
Asset reload loop when selecting a prefab that sets m_ObjectHideFlags pr...
To reproduce:1. Open attached project ("case_1190452.zip")2. Open Assets -> Select "Test" Prefab Asset3. Observe selected Asset E... Read more
"Invalid cache server address in preferences" errors appear in the Conso...
How to reproduce:1. Create a new Unity 2019.3.0b7 project with Active asset pipeline set to 2 (Preferences -> Cache server(global... Read more
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