Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a5
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1191456
Regression
No
[Asset Pipeline V2] AssetDatabase.GetAssetPathsFromAssetBundle does not return paths for some assets in a bundle
How to reproduce:
1. Open user-submitted project (BundleMismatchADBV2)
2. See that all 3 fbx models are tagged as part of an 'avatar' Asset Bundle
3. In the menu bar select Test > Run
4. See the Console window
Expected result: no messages are printed since all 3 paths were found
Actual result: an error message indicating that only 1 path was found is printed
Reproducible with: 2019.2.0a5, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Could not test with: 2017.4.33f1, 2018.4.11f1, 2019.2.0a4(Asset Pipeline V2 unavailable)
Notes:
Issue does not reproduce with Asset Pipeline Version 1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment