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Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce: 1. Open the user's attached "MinimumSampleProject" project 2. Import both attached Material Assets (Assets->Import... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps: 1. Open the user's attached project "AssetDatabaseReproCase.zip" 2. Click Assets > Reimport All Expected result... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps: 1. Open attached project "ScriptableObject" 2. In the Project window,right-click on "Data", select "Show In Expl... Read more
"PPtr cast failed when dereferencing!" errors when opening an older proj...
How to reproduce: Steps: 1. Setup remote Cache server in Unity editor 2. Replace the cache5.0 folder on your Cache Server with the... Read more
[Scripting] "Opening Project in Non-Matching Editor Installation" warnin...
Creating a new project from command line shows Upgrade warning Steps to reproduce: 1. Open Command Prompt or Terminal 2. Navigate t... Read more
Exporting package without ExportPackageOptions.Recurse exports an empty ...
To reproduce: 1. Open attached project "packageexport.zip" 2. Press Test > Export Package 3. Delete Dossier1 folder from Assets fold... Read more
3D Texture asset icon contains Compression artifacts when imported on MacOS
How to reproduce: 1. On MacOS, open user-submitted project (TextureImporterIssues.zip) 2. Note the 'Fireball' asset icon 3. Right-cl... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps: 1. Open attached project 2. Select "Scriptable" ScriptableObject asset ==> It has two references to other ScriptableObject (... Read more
Errors are thrown when using AssetSettingsProvider default script from t...
To reproduce: 1. Open attached project ("AssetSettingsProviderErrors") 2. In the Menu bar, select Edit > Project settings 3. Inspect... Read more
Incompatible texture compression formats when building to different plat...
To reproduce: 1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor 2. Delete Library fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file